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Broken age playthrough
Broken age playthrough






broken age playthrough broken age playthrough

Give Curtis the mold and he will make a make a brand new metal Superconductive Gyroscopic Hypercan for you to take to Alex's ship. After the dialogue is finished with the talking tree, pick up the Hypercan Mold and take it to Curtis in the cabin. This will cause the talking tree to vomit Sap onto the sand Hypercan and harden it into a mold. Next, show the tree the Missing Person Flyer with Vella's picture (get this from Curtis' mailbox). When you arrive there, place it on the ground in front of the tree. Take the Hypercan Sand Model to the talking tree. Even though its built exactly like how you need, you can't really use a sand item on Alex's ship. Show Marshall Dune the Superconductive Gyroscopic Hypercan Schematic and he will build a sand version of it. A Tuner will pop out of his mouth that you can pick up and he will be able to talk normally. Take it to Marshall Dune and have it squeeze him to clear out his throat. Eventually the Snake will pass out and you can pick it up off the ground to add to your inventory. When this happens don't do anything and wait a bit. When you approach the french horn, a Snake will jump out and begin squeezing Shay.

broken age playthrough

Instead of going right towards the cabin, continue going down the path to the left tree area. Head out of town and go all the way to the area outside of the cabin where Curtis is located. In order for you to help him, you need to somehow apply pressure to get his throat clear. You can speak to him at the top section of the center of Shellmound, but he can't help until he stops chocking. If you haven't already, make sure you got the Superconductive Gyroscopic Hypercan Schematic by speaking to Alex. To get the Hypercan, you now need to help Marshall Dune. Items required for this objective: Superconductive Gyroscopic Hypercan schematic, snake, hypercan sand model, Vella's missing person flyer, tree sap, hypercan mold








Broken age playthrough